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Ffxiv 4.18

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Action Summary | Traits Summary | Quests | Rotation | Stat Priority | Consumables | Gear

'For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege.
To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built.'

Overview
Paladin is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Both Paladins and Gladiators are primarily used for tanking and specialize in swords and shields.
Gladiators specialize in the handling of all manner of one-handed blades, from daggers to longswords, be they single- or double-edged, straight or curved. Tracing their roots to the Coliseum, where the roar of the crowd reigns supreme, these melee combatants have learned to seamlessly flow between attack and defense in a dance that delights the eye. Making use of their skill with the shield, gladiators can also draw the attention and attacks of an enemy upon themselves, thereby protecting their comrades from harm.
Gladiator
Gladiator is the class used to obtain the Paladin job. The Gladiator is one of the primary tanking classes in Final Fantasy XIV: A Realm Reborn. They wield a one-hand Sward and an off-hand Shield. A gladiator's main focus in tanking is to mitigate damage through blocking with shield and to use skills like 'Flash' that will hit all enemies within 10 yalms.
Paladin
Leveling a GLD to 30 unlock the main job for Gladiators called Paladin (PLD). Paladins are essentially holy gladiators with more magic capabilities to help retain enmity. They will allow higher HP and Defense ratings, among some abilities that will reduce damage. The only real flaw of using PLD over just GLD is that they will deal less damage
How To Unlock
Player must complete the following quest: Sylph-management located in The Solar.
Player must complete the following quest: The Rematch located in the Gladiator's Guild.
Class Required: Gladiator (Level 30)
4.18
Action Anchor
Job Actions
IconLevelActionTypeCostCastingCooldownDescription
11Fast BladeWeaponskillInstant2.5sDelivers an attack with a potency of 200.
22Fight or FlightAbilityInstant60sIncreases physical damage dealt by 25% for 25s
34Riot BladeAbilityInstant2.5sDelivers an attack with a potency of 100.
46Total EclipseWeaponskillInstant2.5sDelivers an attack with a potency of 120 to all nearby enemies.
510Shield BaseWeaponskillInstant2.5sDelivers an attack with a potency of 110. Additional Effect: Stun for 6s
610Iron WillAbilityInstant10sSignificantly increases enmity generation. Effect ends upon reuse.
715Shield LobWeaponskillInstant2.5sDelivers a ranged attack with a potency of 120. Additional Effect: Increased enmity
826Rage of HaloneWeaponskillInstant2.5sDelivers an attack with a potency of 100.
930Spirits WithinAbilityInstant30sDelivers an attack with a potency of 100. Potency increases up to 370 as own HP nears maximum. Additional Effect: Restores MP
1035SheltronAbilityOath Gauge Cost: 50Instant5sBlock incoming attacks for 6s
1138SentinelAbilityInstant120sReduces damage taken by 30% for 15s
1240ProminenceWeaponskillInstant2.5sDelivers an attack with a potency of 100 to all nearby enemies.
1345CoverAbilityOath Gauge Cost: 50Instant120sTake all damage intended for another party member for 12s. Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
1450Circle of ScornAbilityInstant25sDelivers an attack with a potency of 120 to all nearby enemies. Additional Effect: Damage over time for 15s
1550Hallowed GroundAbilityInstant420sRenders you impervious to most attacks for 10s
1654Goring BladeWeaponskillInstant2.5sDelivers an attack with a potency of 100.
1756Divine VeilAbilityInstant90sUpon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms for 30s
1858ClemencySpell2000 MP1.5s2.5sRestores target's HP. Additional Effect: Restores to self 50% of HP restored to target if target is a party member
1960Royal AuthorityWeaponskillInstant2.5sDelivers an attack with a potency of 100.
2062InterventionAbilityOath Gauge Cost: 50Instant10sReduces target party member's damage taken by 10% for 6s. Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
2164Holy SpiritSpell2000 MP1.5s2.5sDeals unaspected damage with a potency of 350.
2268RequiescatAbilityInstant60sDeals unaspected damage with a potency of 150. Potency increases up to 550 as MP nears maximum.
2370Passage of ArmsAbilityInstant120sIncreases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted for 18s
2472Holy CircleSpell2000 MP1.5s2.5sDeals unaspected damage with a potency of 250 to all nearby enemies.
2574InterveneAbilityInstant30sRushes target and delivers an attack with a potency of 200.
2676AtonementWeaponskillInstant2.5sDelivers an attack with a potency of 550 and restores MP. Can only be executed while under the effect of Sword Oath.
2780ConfiteorSpell2000 MPInstant2.5sDeals unaspected damage with a potency of 800 to target and all enemies nearby it. Can only be executed while under the effect of Requiescat.

Role Actions
Ffxiv
IconLevelActionTypeCostCastingCooldownDescription
18RampartAbilityInstant90sReduces damage taken by 20% for 20s
212Low BlowAbilityInstant25sStuns target for 5s
315ProvokeAbilityInstant30sGesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
418InterjectAbilityInstant30sInterrupts the use of a target's action.
522ReprisalAbilityInstant60sReduces damage dealt by nearby enemies by 10% for 10s
632Arm's LengthAbilityInstant120sCreates a barrier nullifying most knockback and draw-in effects for 6s. Additional Effect: Slow +20% when barrier is struck
748ShirkAbilityInstant120sDiverts 25% of enmity to target party member.

Traits Anchor
Traits
IconLevelActionDescription
11Tank MasteryReduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
235Oath MasteryIncreases Oath Gauge by 5 each time an auto-attack lands.
358ChivalryRestores MP when using Riot Blade or Spirits Within.
460Rage of Halone MasteryUpgrades Rage of Halone to Royal Authority.
564Divine Magic MasteryHalves MP cost for all spells while preventing casting interruptions via damage taken.
666Enhanced ProminenceRestores MP when using Prominence.
774Enhanced SheltronExtends the duration of Sheltron to 6 seconds.
876Sword OathGrants three stacks of Sword Oath after successfully completing a combo with Royal Authority.
978Enhanced RequiescatSpells require no cast time while under the effect of Requiescat.

Quests Anchor
Job Quests
Quest NameLevelQuest GiverLocationCoordinatesUnlocks
1Paladin's Pledge30LulutsuUl'dah - Steps of Thalx9,y11Spirits Within
2Honor Lost35JenlynsUl'dah - Steps of Thalx10,y11Sheltron, Oath Mastery
3Power Struggles40JenlynsUl'dah - Steps of Thalx10,y11Prominence
4Posioned Hearts45JenlynsUl'dah - Steps of Thalx10,y11
5Parley in the Sagolii45JenlynsUl'dah - Steps of Thalx10,y11Cover
6Keeping the Oath50JenlynsUl'dah - Steps of Thalx10,y11Hallowed Ground
7An Exemplary Example50JenlynsUl'dah - Steps of Thalx10,y11Hallowed Ground
8The Paladin Who Cried Wolf52PapashanCentral Thanalanx23,y27
9Big Sollerets to Fill54ConstaintCoerthas Western Highlandsx32,y36Goring Blade
10Hey Soul Crystal56ConstaintCoerthas Western Highlandsx32,y36Divine Veil
11All According to Plan58ConstaintCoerthas Western Highlandsx23,y26Clemency
12This Little Sword of Mine60ConstaintCoerthas Western Highlandsx32,y36Royal Authority, Rage of Halone Mastery
13Tournament of the Century60JenlynsUl'dah - Steps of Thalx11,y11
14In Thal's Name63MyllaUl'dah - Steps of Thalx9,y12
15In Nald's Name65MyllaUl'dah - Steps of Thalx9,y12
16Fade to Black Lotus68MyllaUl'dah - Steps of Thalx9,y12
17Raising the Sword70MyllaUl'dah - Steps of Thalx9,y12Passage of Arms
18Worth Fighting For80JenlynsUl'dah - Steps of Thalx11,y11
4.8

Stats Anchor
Attributes/Statistics
Character statistics mean different things depending on what class you are. Below is the general stat priority to follow for Paladins. Keep in mind that when leveling getting a higher iLevel is usually better in most cases.
Strength > Critical Hit > Direct Hit > Determination > Tenacity = Skill Speed
  • Strength: Affects your physical damage output
  • Critical Hit: Affects the amount of physical and magical damage, as well as HP restored
  • Direct Hit: Affects the rate of your attacks landing direct hits
  • Determination: Affects the amount of damage dealt as well as HP restored
  • Tenacity: Affects the amount of damage dealt and received
  • Skill Speed: Affects bot casting and recast timers as well as auto-attacks

Quests Anchor
Rotations
First off, performing actions in a specific order increases potency and applies combo bonuses which will help greatly. Below you will see the very basic approach to get combo bonuses and then a more advanced list which includes casting your oGCDs.
Single Target
Simple:
Fast Blade => Riot Blade => Royal Authority -OR- Goring Blade
Advanced:
A more complete rotation or priority list is the following. Unbolded actions are oGCDs that should be hit sometime before moving to the next part of the rotation:
Ffxiv 4.18
Action Anchor
Job Actions
IconLevelActionTypeCostCastingCooldownDescription
11Fast BladeWeaponskillInstant2.5sDelivers an attack with a potency of 200.
22Fight or FlightAbilityInstant60sIncreases physical damage dealt by 25% for 25s
34Riot BladeAbilityInstant2.5sDelivers an attack with a potency of 100.
46Total EclipseWeaponskillInstant2.5sDelivers an attack with a potency of 120 to all nearby enemies.
510Shield BaseWeaponskillInstant2.5sDelivers an attack with a potency of 110. Additional Effect: Stun for 6s
610Iron WillAbilityInstant10sSignificantly increases enmity generation. Effect ends upon reuse.
715Shield LobWeaponskillInstant2.5sDelivers a ranged attack with a potency of 120. Additional Effect: Increased enmity
826Rage of HaloneWeaponskillInstant2.5sDelivers an attack with a potency of 100.
930Spirits WithinAbilityInstant30sDelivers an attack with a potency of 100. Potency increases up to 370 as own HP nears maximum. Additional Effect: Restores MP
1035SheltronAbilityOath Gauge Cost: 50Instant5sBlock incoming attacks for 6s
1138SentinelAbilityInstant120sReduces damage taken by 30% for 15s
1240ProminenceWeaponskillInstant2.5sDelivers an attack with a potency of 100 to all nearby enemies.
1345CoverAbilityOath Gauge Cost: 50Instant120sTake all damage intended for another party member for 12s. Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
1450Circle of ScornAbilityInstant25sDelivers an attack with a potency of 120 to all nearby enemies. Additional Effect: Damage over time for 15s
1550Hallowed GroundAbilityInstant420sRenders you impervious to most attacks for 10s
1654Goring BladeWeaponskillInstant2.5sDelivers an attack with a potency of 100.
1756Divine VeilAbilityInstant90sUpon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms for 30s
1858ClemencySpell2000 MP1.5s2.5sRestores target's HP. Additional Effect: Restores to self 50% of HP restored to target if target is a party member
1960Royal AuthorityWeaponskillInstant2.5sDelivers an attack with a potency of 100.
2062InterventionAbilityOath Gauge Cost: 50Instant10sReduces target party member's damage taken by 10% for 6s. Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active
2164Holy SpiritSpell2000 MP1.5s2.5sDeals unaspected damage with a potency of 350.
2268RequiescatAbilityInstant60sDeals unaspected damage with a potency of 150. Potency increases up to 550 as MP nears maximum.
2370Passage of ArmsAbilityInstant120sIncreases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted for 18s
2472Holy CircleSpell2000 MP1.5s2.5sDeals unaspected damage with a potency of 250 to all nearby enemies.
2574InterveneAbilityInstant30sRushes target and delivers an attack with a potency of 200.
2676AtonementWeaponskillInstant2.5sDelivers an attack with a potency of 550 and restores MP. Can only be executed while under the effect of Sword Oath.
2780ConfiteorSpell2000 MPInstant2.5sDeals unaspected damage with a potency of 800 to target and all enemies nearby it. Can only be executed while under the effect of Requiescat.

Role Actions
IconLevelActionTypeCostCastingCooldownDescription
18RampartAbilityInstant90sReduces damage taken by 20% for 20s
212Low BlowAbilityInstant25sStuns target for 5s
315ProvokeAbilityInstant30sGesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
418InterjectAbilityInstant30sInterrupts the use of a target's action.
522ReprisalAbilityInstant60sReduces damage dealt by nearby enemies by 10% for 10s
632Arm's LengthAbilityInstant120sCreates a barrier nullifying most knockback and draw-in effects for 6s. Additional Effect: Slow +20% when barrier is struck
748ShirkAbilityInstant120sDiverts 25% of enmity to target party member.

Traits Anchor
Traits
IconLevelActionDescription
11Tank MasteryReduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
235Oath MasteryIncreases Oath Gauge by 5 each time an auto-attack lands.
358ChivalryRestores MP when using Riot Blade or Spirits Within.
460Rage of Halone MasteryUpgrades Rage of Halone to Royal Authority.
564Divine Magic MasteryHalves MP cost for all spells while preventing casting interruptions via damage taken.
666Enhanced ProminenceRestores MP when using Prominence.
774Enhanced SheltronExtends the duration of Sheltron to 6 seconds.
876Sword OathGrants three stacks of Sword Oath after successfully completing a combo with Royal Authority.
978Enhanced RequiescatSpells require no cast time while under the effect of Requiescat.

Quests Anchor
Job Quests
Quest NameLevelQuest GiverLocationCoordinatesUnlocks
1Paladin's Pledge30LulutsuUl'dah - Steps of Thalx9,y11Spirits Within
2Honor Lost35JenlynsUl'dah - Steps of Thalx10,y11Sheltron, Oath Mastery
3Power Struggles40JenlynsUl'dah - Steps of Thalx10,y11Prominence
4Posioned Hearts45JenlynsUl'dah - Steps of Thalx10,y11
5Parley in the Sagolii45JenlynsUl'dah - Steps of Thalx10,y11Cover
6Keeping the Oath50JenlynsUl'dah - Steps of Thalx10,y11Hallowed Ground
7An Exemplary Example50JenlynsUl'dah - Steps of Thalx10,y11Hallowed Ground
8The Paladin Who Cried Wolf52PapashanCentral Thanalanx23,y27
9Big Sollerets to Fill54ConstaintCoerthas Western Highlandsx32,y36Goring Blade
10Hey Soul Crystal56ConstaintCoerthas Western Highlandsx32,y36Divine Veil
11All According to Plan58ConstaintCoerthas Western Highlandsx23,y26Clemency
12This Little Sword of Mine60ConstaintCoerthas Western Highlandsx32,y36Royal Authority, Rage of Halone Mastery
13Tournament of the Century60JenlynsUl'dah - Steps of Thalx11,y11
14In Thal's Name63MyllaUl'dah - Steps of Thalx9,y12
15In Nald's Name65MyllaUl'dah - Steps of Thalx9,y12
16Fade to Black Lotus68MyllaUl'dah - Steps of Thalx9,y12
17Raising the Sword70MyllaUl'dah - Steps of Thalx9,y12Passage of Arms
18Worth Fighting For80JenlynsUl'dah - Steps of Thalx11,y11

Stats Anchor
Attributes/Statistics
Character statistics mean different things depending on what class you are. Below is the general stat priority to follow for Paladins. Keep in mind that when leveling getting a higher iLevel is usually better in most cases.
Strength > Critical Hit > Direct Hit > Determination > Tenacity = Skill Speed
  • Strength: Affects your physical damage output
  • Critical Hit: Affects the amount of physical and magical damage, as well as HP restored
  • Direct Hit: Affects the rate of your attacks landing direct hits
  • Determination: Affects the amount of damage dealt as well as HP restored
  • Tenacity: Affects the amount of damage dealt and received
  • Skill Speed: Affects bot casting and recast timers as well as auto-attacks

Quests Anchor
Rotations
First off, performing actions in a specific order increases potency and applies combo bonuses which will help greatly. Below you will see the very basic approach to get combo bonuses and then a more advanced list which includes casting your oGCDs.
Single Target
Simple:
Fast Blade => Riot Blade => Royal Authority -OR- Goring Blade
Advanced:
A more complete rotation or priority list is the following. Unbolded actions are oGCDs that should be hit sometime before moving to the next part of the rotation:
  1. Shield Lob > Fast Blade > Intervene > Spirits Within
  2. Riot Blade > Circle of Scorn
  3. Goring Blade > Requiescat
  4. Holy Spirit x4 > Confiteor > Fast Blade > Riot Blade > Fight or Flight
  5. Goring Blade > Fast Blade > Riot Blade > Spirits Within
  6. Royal Authority > Intervene > Circle of Scorn
  7. Atonement x3 > Fast Blade > Riot Blade > Goring Blade

Multiple Targets
Simple:
Total Eclipse => Prominence
Advanced:
  1. Total Eclipse > Circle of Scorn
  2. Prominence > Requiescat
  3. Holy Circle x4 > Confiteor > Fight or Flight
  4. Total Eclipse > Prominence > Total Eclipse > Prominence > Circle of Scorn
  5. Total Eclipse > Prominence

Tips
Be sure to have 'Iron Will' on to help increase enmity.
Use defensive cool downs as needed and ones that are most suited for the situation. Use Defensive booster's right before adds come out or before a huge hit from the boss to help the healer.
Other actions such as Shield Bash can be used to interrupt spells and Spirits Within to help Silence casters.
You can tab throughout targets to help distribute enmity. Switch to your 2nd target a little before the 1st one is dead to quickly start building enmity before DPS gets it.
Oath Gauge
Upon learning the action Iron Will (at level 10), a symbol will appear on the screen indicating when it is in effect. Iron Will increases enmity gained from using other actions.
Upon learning the trait Oath Mastery (at Level 35), the symbol which indicates the use of Iron Will will change to also display the Oath Gauge.
Your oath grows stronger each time an auto-attack lands, and can be used (at a cost) to execute several actions such as Sheltron (acquired at level 35), Cover (acquired at level 45), and Intervention (acquired at level 62).
Consumables Anchor
Consumables
  • Potion - Grade 3 Tincture of Strength
  • Meals - Sausage and Sauerkraut, Farmer's Breakfast, Silkie Pudding

Gear Anchor
Gear
  • 2.42 GCD - https://etro.gg/gearset/271eefd6-fff6-40d3-97e2-8e1c8f065e17
  • 2.40 GCD - https://etro.gg/gearset/97f56187-de07-41bc-bff7-8ea622f494fc
  • 2.39 GCD - https://etro.gg/gearset/7d7f763a-9fb7-43eb-a768-f6178ca18645

Submit Anchor
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Ffxiv 4.8

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Ffxiv 4.15 Patch Notes






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